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Deo Venator wrote:But you just said you wouldn't use it, so that means you would turn it off and Bill, i know he's a man of many techniques. He won't have no use for it. But i know there are plenty of other people on the game that doesn't have a forum account that would love to use this method.I think Bill's point is that it completely changes the nature of the game. This is a location-based game - meaning that in order to defend a property you have to physically travel there and place defenders. Something like this suggestion would take that aspect of the game away. You could just sit in one spot and eventually all of your tiles - no matter how far away or how often you visit them would be full of defenders.To me, that goes against the core principle of the game and would drastically change the strategy involved. Right now, if you take a large section of turf that you can't defend you have to either return to it several times to place new defenders or risk it being taken over by enemy gangs. The whole idea of 'controlling' a piece of land is that you are physically there in the real world. It *SHOULD* be harder to control land that you don't visit often - that's the whole idea of the game. Automating that process would remove the very mechanic (geolocation) that makes this game so fun and unique.
Deo Venator
Re: Money and Henchmen Meter
Deo Venator wrote at 2014-09-18 08:16 am
ScrobDobbins wrote:Deo Venator wrote:But you just said you wouldn't use it, so that means you would turn it off and Bill, i know he's a man of many techniques. He won't have no use for it. But i know there are plenty of other people on the game that doesn't have a forum account that would love to use this method.I think Bill's point is that it completely changes the nature of the game. This is a location-based game - meaning that in order to defend a property you have to physically travel there and place defenders. Something like this suggestion would take that aspect of the game away. You could just sit in one spot and eventually all of your tiles - no matter how far away or how often you visit them would be full of defenders.To me, that goes against the core principle of the game and would drastically change the strategy involved. Right now, if you take a large section of turf that you can't defend you have to either return to it several times to place new defenders or risk it being taken over by enemy gangs. The whole idea of 'controlling' a piece of land is that you are physically there in the real world. It *SHOULD* be harder to control land that you don't visit often - that's the whole idea of the game. Automating that process would remove the very mechanic (geolocation) that makes this game so fun and unique.I'm not talking about on my properties. I'm talking about the meters for money and henchmen. Like an automatic refill for when your money meter get's full, it will automatically purchase your henchmen while you are inactive on the game.
JJHunter
Re: Money and Henchmen Meter
JJHunter wrote at 2014-09-19 09:47 pm
I think what your not understanding is the point... That you'd have to be an idiot not to use it.... And that's the point that everyone would use it and it's taking something that requires a bit of skill. Yes we wouldn't have to use it and could use our skill... But then everyone who doesn't have that skill has the same playing field.... It takes away a currentaspect of the game. Completely changing it...And I would stop ppl checking in on the game slightly as they wouldn't need to log on to buy those troops at home, before they leave to go out ext ext.
Deo Venator
Re: Money and Henchmen Meter
Deo Venator wrote at 2014-09-20 01:34 am
That would not be completely changing it. As most people are busy living their life, they dont always have time to check in on the game constantly to see if their money or henchmen are full. You'd just be cutting one small thing out the game, it's not like it's playing the entire game for you. And there is no skill in purchasing henchmen we do it ALL the same to accommodate our needs.
JJHunter
Re: Money and Henchmen Meter
JJHunter wrote at 2014-09-20 09:47 pm
You have to think about when you buy them. Before bed. Before work.... When you should use it. How long it'll take to fill. I think it's taking something that's not issue. It's something that's been around. Like you said it takes no skill. The dedicated people remember when it is and use the most of their men. The people who can't seem to remember don't. And that's it. Yes you lose some at sleep... Oh well.
RexButtercup
Re: Money and Henchmen Meter
RexButtercup wrote at 2014-09-24 03:58 pm
This topic should be put to bed. There is no reason to have henchmen automatically purchased. This is an intentional game mechanic, and it does not need to be changed. It would only benefit lazy players, as any regular player should have figured out how/when to buy their men to maximize their efforts. _________________SCIOTS [214]http://www.reddit.com/r/CityDominat ionRexButtercupGangsterMessages : 69Date d'inscription : 2014-07-01Age : 34Localisation : Dallas, TX
JJHunter
Re: Money and Henchmen Meter
JJHunter wrote at 2014-09-24 04:58 pm
Lol exactly.
Tony Gambenie
Re: Money and Henchmen Meter
Tony Gambenie wrote at 2014-10-20 06:19 pm
This is a Great Idea. It's sad that everyone is really Overthinking a simple suggestion. I can see how this feature could be helpful. As soon as I wake up I have full money but no henchmen. So if this feature was implemented when You wake up You could have full henchmen (Because of the "Auto Buy Henchmen" button) as well as max money. All this does is gives the gamer a little more to play with. It's not cheating, it doesn't have anything to do with taking away the "Strategy" from the game or anything. How does buying henchmen in any way "Strategic"? It's only a simple purchase. Overall Great Idea.
Ketchmi
Re: Money and Henchmen Meter
Ketchmi wrote at 2014-10-21 07:07 am
RexButtercup wrote:This topic should be put to bed. There is no reason to have henchmen automatically purchased. This is an intentional game mechanic, and it does not need to be changed. It would only benefit lazy players, as any regular player should have figured out how/when to buy their men to maximize their efforts. exactly!why not let henchman put in ur Areas when u reach max henchman?why not let attack other Areas when all ares at 200 max henchman?why not let collect ur missions when they finish?all stupid, cause as Rex said, it is a game mechanic. In games like this you get an Advantage for being active, not for having automatics.
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Suggestions
Topic:
Money and Henchmen Meter
Last Post:
2014-10-21, 07:07 am
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