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Doing the math of 200 points per HQ and only waiting 5 days for placement you would need a total of 50 people leaving a gang to place 1 HQ each.If you made it a wait time of 25 days per person to place 5 HQ's then that would make a gang need 10 players leave and wait all that time.The second option is more likely but still not as bad as everyone is saying. And definitely not 10000 in 2 days._________________DevilsNipple!Do it the Awesome Way!
RexButtercup
Re: HQ Dumping / Property Value Inflation
RexButtercup wrote at 2014-10-04 03:59 pm
A well placed and we'll maintained HQ can easily be worth over $4000. One player with a phone, a tablet, and access to either a parent, sibling, or partner's device(s) can be chief of as many gangs as they have devices. If they are running business missions constantly, the territories will be worth more. So say they have access to 4 devices...placing an HQ per device every 5 days, it would only take 20 days or so for all 16 squares they can touch from home to be turned into HQs. If they max out defenses on them, then that one person has generated a MINIMUM of $32000 gang points without even leaving home. Now imagine multiple people in one gang, in different parts of the country doing the same thing. I'm really not sure how you are not understanding this. _________________SCIOTS [214]http://www.reddit.com/r/CityDominat ionRexButtercupGangsterMessages : 69Date d'inscription : 2014-07-01Age : 34Localisation : Dallas, TX
DevilsNipple
Re: HQ Dumping / Property Value Inflation
DevilsNipple wrote at 2014-10-04 04:11 pm
Your saying a HQ can be worth 4000 gang income and yet no matter how hard I try my HQ won't even go above 250 income. If I get it to 250 income then money missions no longer appear to increase it further.I get that this is a problem and that people that are so lazy and so stupid spend countless hours just for some points in a game. But that income your stating is not as high are you say. I have never seen nor herd of a HQ having more than an income of 300. I have asked gangs in social and all of them say there's are about 200 as well. Where in earth are you getting 4000 from...Igoring the number though, players can and do gain points fast with multiple devices and such and that's just a problem that happens in games. I have given 2 ideas that would seem to work well to stop this happening as much.Also while I'm on the subject. Nicorr himself told me to split up my gang and fight amongst ourselves because there is no competition near us, at some point we joined up again then split up and so on. So without specifically saying we should farm points Nicorr gas implied it. And we have had to to actually be able to play.On a last note, until one of the Devs slips his idea into this conversation we are practically just arguing over numbers. Weather high or low it's still an issue and I'm not denying it is one. But we can't exactly do F all until a Dev decides to do something._________________DevilsNipple! Do it the Awesome Way!
ScrobDobbins
Re: HQ Dumping / Property Value Inflation
ScrobDobbins wrote at 2014-10-04 05:47 pm
DevilsNipple wrote:Your saying a HQ can be worth 4000 gang income and yet no matter how hard I try my HQ won't even go above 250 income. If I get it to 250 income then money missions no longer appear to increase it further.I think what you aren't understanding is that the income of HQs is multiplied by 10. So your 250 income square is actually worth $2,500.I have several headquarters worth over $4,500. At the end of the day they approach $5,000 because of missions. You can definitely increase them higher than $250.
ScrobDobbins
Re: HQ Dumping / Property Value Inflation
ScrobDobbins wrote at 2014-10-04 05:48 pm
DevilsNipple wrote:The second option is more likely but still not as bad as everyone is saying. And definitely not 10000 in 2 days.The $10,000 in 2 days is not a hypothetical. It actually happened. The total is actually a little over $10,000 because some of the squares were worth $2,200 and $2,400.So yeah. It can, did, and does continue to happen.