Bill The Butcher
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HQ Dumping / Property Value Inflation
Bill The Butcher wrote at 2014-09-17 02:22 pm This is what would happen with your idea.Someone would leave and create a HQ every 5 days.30 (days) divided by 5 (days waiting period) equal 6 HQs.When they rejoined their gang they would bring 6 Hqs with them.Nothing solved._________________Don't you ever come here empty handed again! You got to pay for the pleasure of my company!Bill The ButcherGangsterMessages : 103Date d'inscription : 2014-06-24Age : 33Localisation : Washington, USA |
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ScrobDobbins
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Re: HQ Dumping / Property Value Inflation
ScrobDobbins wrote at 2014-10-03 05:24 am Can we please get some kind of comment on this from the developers? And also My proposed solution?This is really getting out of hand. One player in one gang has been able to add 4 HQs in 2 days using this and has a 5th ready to be transferred in.This completely ruins the game. I have players in my area that could be taking advantage of this on squares worth 400-500$ meaning I could benefit more than anyone and I refuse to allow them to do it. If this is really what the game is becoming, I think I'd rather just quit than try to game the HQ system to get ahead. |
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DevilsNipple
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Re: HQ Dumping / Property Value Inflation
DevilsNipple wrote at 2014-10-03 10:35 am @Bill My point was that players would need to leave their gang for a month just for benefits of the HQ, it's not something I'd want to do for a few extra points.There is really not a lot to be don't other than extending the time fie HQs maybe. Of you make players unable to rejoin a hang shot will go wrong.Way I see it. As much as I hate the idea you could make HQ's loose like 15% value daily instead of 7.5 so players need more upkeep. If they leave them they end up with a HQ only worth 200 points._________________DevilsNipple!Do it the Awesome Way! |
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ScrobDobbins
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Re: HQ Dumping / Property Value Inflation
ScrobDobbins wrote at 2014-10-03 04:29 pm
DevilsNipple wrote:@Bill My point was that players would need to leave their gang for a month just for benefits of the HQ, it's not something I'd want to do for a few extra points.There is really not a lot to be don't other than extending the time fie HQs maybe. Of you make players unable to rejoin a hang shot will go wrong.Way I see it. As much as I hate the idea you could make HQ's loose like 15% value daily instead of 7.5 so players need more upkeep. If they leave them they end up with a HQ only worth 200 points.There are already players that leave the gang and wait a month to build up 6 HQs to transfer back in, so while it might deter a few people, it really doesn't address the core problem. The only way to do that is to prevent HQs from transferring to the new gang.Losing extra value also wouldn't help much because the minimum HQ value is 2,000. It can't go any lower than that, and a good number of the HQs that are being transferred around are already at minimum. And even if they weren't at minimum, the fact that it can't get any lower than $2,000 still makes it very profitable for a gang to do it. In other words - why bother leaving the house and going to collect 100 $20 properties (the minimum value for a fully defended normal square) when you can get $2,000 points without even leaving the house.That's the main problem I have with this. The game used to be about going out collecting and defending and maintaining properties. Now it's more profitable to just sit at home and make HQs - by far. And I just find that unacceptable for a game that's supposed to be about geolocation.Let me put this into perspective. My crew here in my county have never used this method to gain a single HQ. Every HQ that we have was placed legitimately every 5 days (most of the time it's well over 5 days because we allow people in other areas to place them as well). The HQs I can reach from my house alone would be the 21st ranked gang in the country. If we used this method to gain HQs, we could become the number 10 gang in the country without going more than 1 block in any direction from where we live. Maybe I have it wrong, but I don't think that's what the developers intended when they made a geolocation based game. |
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DevilsNipple
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Re: HQ Dumping / Property Value Inflation
DevilsNipple wrote at 2014-10-03 04:54 pm On this subject. We could make it so players HQ's turn to a normal area when they join a gang and the area value will stay at what the HQ was but go down the usual 7.5% daily. On a different subject. My HQ's in my area are way below 2000 income? They don't seem to go over 210 income when I do money missions. And your saying they should all be 2000? O.oThat's a piss take..._________________DevilsNipple!Do it the Awesome Way! |
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DevilsNipple
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Re: HQ Dumping / Property Value Inflation
DevilsNipple wrote at 2014-10-03 05:26 pm Ignore my last confused 2000 income question. I just realised. Players aren't getting 2000 gang points per HQ like your saying. There getting 200 points only if the HQ is maxed out. The 2000 points is money income. And since money income per gang is capped at 3000 then this issue isn't as bad as everyone thinks. Every 5 HQ's only give 1000 points to the gang if fully defended. It's not as major issue as we're all thinking._________________DevilsNipple!D o it the Awesome Way! |
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RexButtercup
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Re: HQ Dumping / Property Value Inflation
RexButtercup wrote at 2014-10-03 05:45 pm
You are seriously underestimating what happens when a whole gang uses this as a strategy. Even a gang with 12 members, imagine if half of them have an extra device laying around the house, and these 6 players use that device to be in an independent gang, where they make an HQ every 5 days, join the player's main gang with the HQ, then leave the gang again. So instead of this one gang of 12 people having one HQ every 5 days, they can essentially place one every day. No matter how you look at it, any gang would love the ability to multiple one property of their choice' value by 10 that much more often, but to do it in this manner seems contrary to the spirit of the game. Still, it hasn't stopped a gang that started just over 2 months ago from having an inordinate amount of HQs, and no one has been penalized, with no word from the devs on this issue, so I'm left to assume that if you want to compete in this game, you have to find ways to exploit the system. Just like Scrob said, that's not the game I enjoy playing. So hopefully this will be fixed. _________________SCIOTS [214]http://www.reddit.com/r/CityDominat ionRexButtercupGangsterMessages : 69Date d'inscription : 2014-07-01Age : 34Localisation : Dallas, TX |
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DevilsNipple
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Re: HQ Dumping / Property Value Inflation
DevilsNipple wrote at 2014-10-03 08:31 pm I guess I just can't see why people bother with it for such small profit. And where I live we own it all with full defence. So even if one of my members leaves it takes a good week just to gain enough land.There really isn't a lot to be done tough other than putting it back to 1HQ per gang. And I don't think now anyone would like that. Or do what I said previously and make HQ's turn to normal land when players merge again. _________________DevilsNipple!Do it the Awesome Way! |
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ScrobDobbins
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Re: HQ Dumping / Property Value Inflation
ScrobDobbins wrote at 2014-10-04 05:17 am
DevilsNipple wrote:I guess I just can't see why people bother with it for such small profit.It's not a small profit - that's the thing. It adds up to hundreds of thousands of points for the top gangs.One guy in one gang was able to get over $10,000 points for his gang in just over two days without even leaving his house. It drastically changes the nature of a game that used to be about going places and taking properties. When people use this "strategy", it's impossible for people who are actually playing the game as it was originally designed to compete. More perspective:You would have to capture and fully defend 250-500 normal properties to match what that one person was able to do without leaving his house. Assuming a person never sleeps and gets 3000$/hr, it would take a person over two months to do that. During those two months, the person mentioned above who was just using their alts to place HQs would be able to place 60 more HQs, totalling at least another $120,000 points.. It's way out of balance and not a "small profit" by any means. |
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DevilsNipple
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Re: HQ Dumping / Property Value Inflation
DevilsNipple wrote at 2014-10-04 12:13 pm How the hell do you explain 1 guy getting 10000 points in 2 days without moving when you can only get about 16 areas max around your area of reach, it takes 5 days wait for a single HQ and even if you didn't move and made all areas a HQ after so long your still only gaining 200 points or a few more per area so your maxing a total gang points of about 3200-4000 after 5 X 16 days for the HQ placements.It is gang points your all complaining about and not player mission points right..._________________DevilsNipple!Do it the Awesome Way! |