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The 3k Salary cap is made to keep the equilibrium in the game and I like that. But instead of a 3k income cap how about a 5k income cap. That means more money in less time. And there will be more time to take over territory and fortify your own territory as well. And i was thinking, maybe the money cap could be 50k instead of just 10k because it's not right that you only have enough money to buy 100 henchmen and you have to wait almost 4 hours for your money 10 replenish back to 10,000.Guys tell me what y'all think.
JJHunter
Re: 5K income cap
JJHunter wrote at 2014-06-29 01:48 am
I like the idea of 5k money cap, but make it unlimited money. So you can onky make so mu per hr but can store it :-)
Deo Venator
Re: 5K income cap
Deo Venator wrote at 2014-06-29 02:42 am
JJHunter wrote:I like the idea of 5k money cap, but make it unlimited money. So you can onky make so mu per hr but can store it :-)Store it as in having a bank? I like that idea. But I don't think the Devs will allow it because that would be kinda the same as an uncapped income but lets see what Nicorr says.
JJHunter
Re: 5K income cap
JJHunter wrote at 2014-06-29 03:00 am
They could reduce hourly income, and uncap the bank.
Deo Venator
Re: 5K income cap
Deo Venator wrote at 2014-06-29 04:40 am
JJHunter wrote:They could reduce hourly income, and uncap the bank.That wont really help unless you let it sit for a while to let the bank build. The motive behind my suggestion was to reduce some of the time consumption within the game so that you can have the option of not waiting for about 4 hours to replenish your henchmen while it's still fair. you know?
oetten
Re: 5K income cap
oetten wrote at 2014-06-29 09:27 am
i don't like the idea of unlimited money, so a player wait some days and then he shutdown your hq in a few minutes because he can bay a lot of henchmen. do player who don't play active the game are in advantage.
Deo Venator
Re: 5K income cap
Deo Venator wrote at 2014-06-29 09:37 am
oetten wrote:i don't like the idea of unlimited money, so a player wait some days and then he shutdown your hq in a few minutes because he can bay a lot of henchmen. do player who don't play active the game are in advantage.Exactly that's why I want to keep it capped at 50k.
Al_Capone
Re: 5K income cap
Al_Capone wrote at 2014-06-30 11:41 am
I remind here that there is a income boost fo those who want to play faster (it doubles the income and the cap, making a 6k/h possible)
Deo Venator
Re: 5K income cap
Deo Venator wrote at 2014-06-30 04:46 pm
Nicorr wrote:I remind here that there is a income boost fo those who want to play faster (it doubles the income and the cap, making a 6k/h possible)Yes that's true, but only for 5 hours. I was talking about something that is more of a default. Then if you want to extend your income more than 5k an hour then you can use the boosters.
DevilsNipple
Re: 5K income cap
DevilsNipple wrote at 2014-07-12 11:16 am
Reading all this gave me some thoughts. Firstly if you read the post about income depending on areas and hq then this idea can be put better to use. Having that idea and an income cap of 5000 would work very well. About a bank idea I like it. But infinite isn't good and quick access isn't either. Perhaps have a bank that can hold a max of 50k but you cannot withdraw more than 5000 per half day (12 hours). Money and men are good as are because you can buy packs to increase them. How else will the revs get more buy-able if all but able thing become free. _________________DevilsNipple!Do it the Awesome Way!